Blender - Real Geometry Displacment via UV (geonodes)
This set of geonodes can be used to copy geometry from one mesh to another, using a texturing workflow.
- No more shader displacement!
- No more Parallax Occlusion Mapping!
- No more 10 levels of subsurf!
- No more hassle with displacement textures or VDMs!
Follow me on twitter @dj_piercy to keep up to date with any updates.
- Tips + Troubleshooting:
The amount of polygons on the model being modified is limited by the number of "TriGeoUVChain" nodes in the assembly. If you need more, you can copy and paste the chain, or split up the mesh.
The tool does not work with completely flat meshes, or meshes without an applied material.
Higher-poly models can take a while to copy. Try to keep the poly count within a few thousand.
Notes for 4.0.0 Loop nodes Alpha build:
The Alpha 4.0.0 build lacks optimization required for this, and 90% of the time, it will run slower.
The tool was developed and tested with this specific build:
https://builder.blender.org/download/patch/PR109164/
From this branch of Blender.
A geonode setup that can copy geometry from one mesh to another based on UV cordinates